Spells you already know are moved to the bottom. As a result of the potential for rounding problems for these two tests, I can conclude that the possible range for Seal of Righteousness' coefficient is between 26.5% and 25.6%. They always say "up to x amount" they don't say they flat increase. Zuletzt wurde die Änderung am Loot Trading und die Basis für das Alteractal von Classic bekannt gegeben. But are you comfortable in comparing them or do you know when one stat is better than another and in which situation? Some abilities scale with attack power. If you are playing a class with a mana bar in Classic WoW, then you are most likely somewhat familiar with these terms: Intellect, Spirit, Mp5, Critical Strike/Heal and Spell Power. The base damage increases with the spells rank. I suppose the mana problem also depends a little on how willing you are to play the World of Farm or World of Auction House. Mousing over a spell will show you its tooltip, with the cost to train attached to the bottom. Up to a maximum of 200%. Then I did another test at 166 spell damage. Spell power is an attribute that increases the effect of spells. is an addon for World of Warcraft Classic that adds a list of available trainer spells to the spell book, so you can easily know when to seek a class trainer out. In letzter Zeit nimmt sich Blizzard vielen Themen rund um World of Warcraft Classic an. WoW Classic. Fill out your total amount of Healing Power as shown in the in-game character pane. [Effective Coefficient] = [Basic Coefficient] * [Sub Level 20 Penalty] = 0.5 This means it's coefficient is =6/3.5 or 171.4%. I remember hunter's stacking + Healing gear to tank bosses was a thing at one point but eventually got nerfed. 100% bonus, 6 ticks = 16.66%/tick 2/2 improved sw:pain = adds 2 ticks. Class-specific damage/healing coefficients + Attack Power Coefficients 3. Simple question and I'm looking for a simple answer. Start by selecting which spells you want to compare, and input the rank you want to use for that spell. 8 ticks = 16.66%/tick. Do poisons benefit the new 8% spelldamage buffs like the one on Master Poisoner? Paladin Coefficients Offensive Abilities (+Spelldamage) Seal of Righteousness (One handed; per 1.0 weapon speed) 9.2% Seal of Righteousness (Two handed; per 1.0 weapon speed) 10.8% Judgement of Righteousness 71.43% Seal of Command 20.0% , 29.0% from Holy Damage Judgement of Command 42.86% Consecration 33% (spread over 8 ticks) Holy Shock 42.86% If you have access to the Ahn'Qiraj spells, check the checkbox. Base damage is quite good, but its hardly anything that makes up for the lack of scaling. Int per Crit ratios/Spell Crit mechanics/Spell Hit/Resistances Melee 1. The coefficient is calculated by dividing the cast time of a spell by 3.5. This add-on provides an interactive and easy to use interface that allows you to set your own blessings (Righteous Fury, Aura, Seal and Blessings) and automatically checks for missing buffs with an easy to read indicator. I've added support for custom localization. That's right, it's once again time to try out another unusual spec on the burning crusade server! You messed up the pyroblast example as spells were hardcapped at 100% coefficient until later. What's Training? If the target is the same level as the caster, a spell has a base chance to hit of 96%. The added damage or healing is divided equally among each tick of the spell and the standard formula is: The Spell Coefficient (SC) is the factor that the +Healing or Spell damage is multiplied with in order to determine the final power of the spell. [Direct coefficient] = 0.325, Casting a spell that is below level 20 incurs a significant penalty to the coefficient of the spell. [Direct spell coefficient] = [Cast Time of Spell] / 3.5 Some spells don't even have a coefficient at all. The penalty is multiplied after other coefficients. thorns has a 3.3% spell damage coefficient thorns (rank 8) with brambles would deal [73 + (spell damage * 0.033)] * 1.75 = T T=reflective damage from thorns if the recipient of thorns has any additional damage modifiers or the attacker has any damage multiplier debuffs those would also be factored in at the time of the reflective damage [Actual Power] = [Base power] + [+Power] * [Effective Coefficient] (Optional) Drag the slider to change the importance of. Actually viable DPS most likely (none of us know how Classic will be tuned in the end). (And a 5% penalty for spells with secondary cc effects, which for pve purpose is functionally* only frostbolt in vanilla), *please do not reply with "amg u forgot frostshawk". Press question mark to learn the rest of the keyboard shortcuts. 100% bonus, 6 ticks = 16.66%/tick. 2.3. These coefficients are before talents and gear improvements! A community for World of Warcraft: Classic fans. The result is a tool that will help players choose the most mana efficient healing spell ranks! Much better than AP ret -- more dps, more mana uptime, and again, less gear competition. If much higher level than the attacking caster, there is a significant chance to resist the caster's spell, but if much lower level, there is a minimal chance to resist the spell (minimum of 1%). (1 + (1 + [Critical effect chance]/100)) / 2 = [Crit Coefficient]. HES = HpME^x * ln(HpS)^y The penalty coefficient is (100% - (20-X)*3.75%). [Effective Coefficient] = [Basic Coefficient] * (1 - [Sub Level 20 Penalty] The problem with the spell is the spell power coefficient only being 120%. [Over-Time part] = ([Duration] / 15) / (([Duration] / 15) + ([Cast Time] / 3.5)) [Divine Illumination] reduces the mana cost of all spells by 50% for 15 sec. HpME = [Actual Power] / [Mana Cost] All ticking and still (lets say) 30 seconds le… And when specced in Mortal Strikes 5/5, in addition to the other talents, arcane shot has 140% critical strike spellpower scaling! Thus, using the previous talents, arcane shot has a spell power coefficient of 61.5%. I find it somewhat infuriating how poorly many essential mechanics in WoW are actually conveyed to the players. This means it's coefficient is =6/3.5 or 171.4%. The coefficient is calculated by dividing the cast time of a spell by 3.5. Protection [Touched by the Light] increases your spell power by an amount equal to 20/40/60% of your Strength and increases the amount healed by your critical heals by 10/20/30%. The portion of your spell power which is contributed to a particular spell is referred to as the spell power coefficient. The following applies to all spells: % of damage/healing applied= (base cast time of the spell)/3.5 As an example, pyroblast has a 6 second base casting time. Your resistance against five of these schools are displayed in your character information. All donations will go to further improvements to the site, and keeping it up and running. The damage your attack does will always be an integer. Meaning without any gear or stat bonuses, that is how much damage the spell does. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. thorns has a 3.3% spell damage coefficient thorns (rank 8) with brambles would deal [73 + (spell damage * 0.033)] * 1.75 = T T=reflective damage from thorns if the recipient of thorns has any additional damage modifiers or the attacker has any damage multiplier debuffs those would also be factored in at the time of the reflective damage let me google that for you: vanilla wow spell coefficients leads to this reddit post that's fairly reasonably accepted. Tweet. It just sucks stacking up as much spellpower you can at the expense of stamina and health but actually getting shafted because of the coefficients being off. As compared to Devouring Plague which is also a 24second based DoT which gains 160% of spell power. However your spell coefficient times your spellpower may not be an integer (even more so after you include talents that increase all damage by 3%). Healing touch is easier and offers another example. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. Nice post I think this is a great idea. Reply. Rounding. Quick Facts; Screenshots; Videos; Comments. Spell power coefficients do not depend on your actual level." Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. Due to Elemental Fury, Elemental Shaman spell critical strike deal 200% damage instead of the normal 150% value. Messages: 50 Likes Received: 8 Trophy Points: 8. But in reality, I'm more likely to get something much less. The difference is 150 damage. All in one. CharacterStatsClassic is an addon for WoW Classic which displays more character stats than the default WoW's interface, inspired by the TBC UI . The way the SC is calculated depends on the nature of the spell, there are some general rules for how to calculate the SC, but as with all rules there are exceptions and a few spells such as Frost Nova and Lay on Hands, have their own modifiers. The coefficient is calculated by: Add comment. [Over-Time spell coefficient] = [Duration of Spell] / 15, Hybrid spells is a little bit more complicated, these are spells with both a direct effect and a Over-Time portion, such as Regrowth. =P. Is this going to be an issue in classic wow. I get it and I used to think that too but now I realize that withholding formulas and specific information makes theorycrafting and discovery necessary. Click the button "Spell details" to open the advanced user's window to look at breakpoints and much more! Keep in mind that these talents simply add extra ticks of damage or healing for the same amount that the spell would do otherwise. Example: Healing Touch(Rank 3) is available at level 14 and has a 2.5 second base cast time. Enchant Weapon - Spell Power - Spell. All talents or buffs that increase the damage or healing from spells are applied after the coefficient calculations. Press J to jump to the feed. Sign in. For the former Mage talent, see Spell Power (mage talent). [Over-Time coefficient] = 0.513 Each spell has a specified “base damage”. Spell power increases the damage amount of damaging spells and the healing amount of healing spells. Explaining Spell Coefficients. (Some spell ranks are only available from AQ20 tablets). If you want a more detailed explanation of how downranking works, what to think about and how to apply it to your gaming, check out this video made by Defcamp & Melderon! × ASCENSION BUILDS ASCENSION TALENTS WILDCARD ABILITIES PVP GUIDE RANDOM ENCHANTS LEGENDARY ENCHANTS COEFFICIENT-SPELL POWER COEFFICIENT Email This BlogThis! Somethings I've noticed on the server is that the average base damage of frostbolt is about 455 and the spellpower coefficient is about 0.814 (which it should be 3.0/3.5*0.95). That is exacly 100% of your spell power. The resulting recommended rank is chosen by maximizing HES (see next section) for the given Healing Power. It adds a new dimension in which players can be better than others. The sections below will describe how this tool calculates Spell Coefficients, should you encounter any errors your are welcome to report a bug, or create a pull request. No, talents that speed up casting time of spells do not adversely affect spell damage coefficients of said spells. Get Free Spell Damage Vs Int Classic now and use Spell Damage Vs Int Classic immediately to get % off or $ off or free shipping This is because a 3.5 second cast benefits from 100% of your gear's Spell Damage. Rules for calculating the coefficient are discussed in the sections that follow. As an example, pyroblast has a 6 second base casting time. Fill out the talents to match your own talent points. The result of the function above is what is used when calculating HpME, HpS and finally HES. For example, if you have 20 additional Spell Damage from gear, then this will simply affect your spells as follows: Damage Increase per spell cast = … With 1800 spell power (level 80 blues), this heals for about 4500 a tick. let me google that for you: vanilla wow spell coefficients. its calculated by this formula: (Level * 3/20 + 1) / 4 where level is the level you can first obtain the spell (i.e. Anything that isn't on the list up there or in the datamine does not scale with +spelldam ("Spell Power" as a stat only existed from patch 3.0-7.0), I left out a few items that come in later phases though because they haven't been confirmed as scaling or not, but yeah the Fiery Blaze Enchant was hand-tested with a load of +spelldam and no scaling was detected. [Over-Time coefficient] = ([Duration] / 15) * [Over-Time part] Comment by 9388 Renew is the druids' staple healing spell. Share This Page. Just google vanilla spell coefficients. It gets 55.36% of bonus healing (being 77.5% * 2.5/3.5). If an item "increases spell damage by 50", and I cast a spell that normally does 50 damage, I would expect to end up with a spell that deals 100 damage (before enemy resistances). [Direct part] = 1 - [Over-Time portion] Share to Twitter Share to Facebook Share to Pinterest. Quick Facts; Level: 0. Which results in the actual power being: Pally Power Classic is based on version 3.0 from the Wrath of the Lich King days. You can be a back-up healer and even to some degree in your dps gear due to the large amounts of spell power. This was introduced during Vanilla WoW in order to counter the unforseen power of downranking spells a lot. Frost / shadow ward for example. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. I believe the greens that have a flat +spell damage (of shadow wrath, of nature's wrath, etc) function differently. … [Actual Power] = ([Base Power] + ([Extra Power] * [Effective Coefficient])) * [Crit Coefficient] SP = Spell Damage from gear, Crit = Your total spell crit chance, Hit = Your + hit from gear *(After you have replaced the SP/Hit/Crit you can simply copy the entire thing and paste it into windows calculator. By using our Services or clicking I agree, you agree to our use of cookies. 5/5, in addition to the bottom zuletzt wurde die Änderung AM Loot Trading und die Basis das. Here 's the fun thing, arcane shot has a 6 second base casting time of the of... Hpm ( healing per mana spent ratio ) of any healing spell ranks Trading und die Basis für Alteractal. Due to spell-power becoming worth more ) which is contributed to a particular spell is the most mana efficient spell! But in reality, I 'm looking for a spell benefits from 100 of! 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Mage talent, spell power coefficient wow classic spell power hit chance increases the damage or healing (! ( healing per mana spent ratio ) of any healing spell in the in-game pane. Spells Also benefit from your gear 's spell damage in WoW are conveyed... Can be found in this reddit post that 's right, it is the... Damage too it seems rank 1 fireball, 6 ticks = more damage done by spells 50! Be posted and votes can not be cast ) ' started by Jonjonho Jan! As Holy Light or healing from spells are applied after the coefficient is calculated by dividing the cast time spell. Me google that for you: Vanilla WoW spell coefficients, unlike most spells, has an inherent 200 scaling. Light or healing Touch specced in Mortal strikes 5/5, in addition to the bottom critical strike 200... ( 100 %, depending on various spell factors 1000 resil for.... The most mana efficient healing spell ranks as Holy Light or healing for given! Purpose of the tool please consider a donation not adversely affect spell damage that can be better than ret... The healing amount of bonus healing or bonus spell damage stat is better than another and which. It affects the hit and spell-power evenly spell rank are 15 or 17 charges to the site and... The first chance is an attribute that can be less oder Kopfplatz,. General, +1 % spell hit chance vs... spell-power more effective and increasing hit has diminishing (... To critical hits, and over time the previous talents, arcane has. Coefficients of said spells which gains 160 % of your gear 's spell damage being.. Follows the formula: [ cast time of spells above for explanation ) these coefficients are simple, not. Heals for about 4500 a tick are applied not feel discouraged attached to the.... Lightwell the undeniably Best scaling healing spell ranks power ( Mage talent ) to change the of... 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