Noticed something broken? For both of these fights, you can use Shadowbringers food and potions for more gains. 200 potency from Fan Dance III and 600 potency from Saber Dance) while the AoE effect will look in a 5y radius around dummy #2 to deliver the AoE damage (i.e. after recent changes in the early AM. However, if Flourish is used before a Standard Step (which occurs most of the time in our rotation with Flourish unless Standard Step and/or Flourish have drifted significantly), 2 of the 8 GCDs while the buffs are active will be used on 5 seconds of dancing the Standard Step (Standard Step + 2 Steps + Standard Finish = 5 seconds). The group II merits used to be more complicated and the "right" setup has changed many times during the last few years.These days, the most common setup is this o… In other words: Damage = (contribution from DET) x (contribution from Direct Hits) x …. None of your AoE GCDs will hit any of the target dummies from A. Waymarker B shows how close you need to be in order to hit target dummy #4 with an AoE GCD (Rising Windmill, Bloodshower, etc…). But ultimately, the simple form of the DNC rotation outside of Technical Finish / Devilment can be summed up as 10 GCDs in between Standard Steps. My name is Ringabel Dim of Excalibur. When you have at least 1 feather, Fan Dance and Fan Dance II will be highlighted like this showing that these actions are able to be used. However, one key thing to point out about Shield Samba is that it cannot be used while you are dancing. In the picture above there are 4 target dummies that are 5y apart from each other and marked #1-#4. Part of DNC’s rotation is keeping a buff up called Standard Finish that increases your damage by 5%. Therefore, consideration of Dance Partner’s esprit generation should only be used in Dance Partner selection if available Dance Partners are near equal in DPS gain they would get from your buffs. Peloton is a ranged role action that boosts everyone’s movement speed slightly when out of combat. phase change and the boss reappeared), you will not automatically start auto attacking until you perform an offensive attack on the target (such as Technical Finish) OR manually re-initiate auto attacks (i.e. En Avant is a movement ability that DNCs can use to quickly dash 10y in the direction they are facing. If doing a planned Dance Partner swap, you should consider whether this loss of the damage buff and loss of the esprit buff for 7 seconds is worth giving a different party member the buff. This is important when considering downtime of fights, or portions where the Boss is untargetable. Unlike other raid buff abilities, Technical Finish needs 5.5s to execute Technical Step and the 4 steps before Technical Finish can be used. In order to effectively compare these rotations, we need to account for the likelihood of some of these events occurring. The average potencies show that delaying Flourish in this way is about an average 60 potency gain per use of Technical Finish and Devilment when starting at high esprit and about a 25 potency gain when starting at medium amounts of esprit. Ask mentors questions directly; Meet new FFXIV players; Enter in our Discord giveaways; Patreon supporters get a special role; We got memes; Toxic community btw Therefore, you do not want to use other oGCDs when using this macro otherwise you will clip your GCD. whenever dnc B ws they gained 20% ws dmg boost for 30000 dmg each ws. BiS remains unchanged in 5.3. At the very least, SMN should be able to snapshot Devilment on their DoTs with Tri-disaster, but they might not have their full burst under Devilment. DNC is only able to execute at most 8 GCDs in that 20 second time frame. What is a Rotation in FFXIV? Pages in category "Dancer Weapon/iLevel 200-299" The following 16 pages are in this category, out of 16 total. Using Cascade while you have a Reverse Cascade proc or using Fountain while you have a Fountainfall proc will override this proc if the proc would have successfully been generated. However, it is slightly more optimal to hold the Fan Dance III a couple of GCDs until all of your party’s raid buffs are out. When activating Technical Step, your Cascade, Fountain, Reverse Cascade, and Fountainfall GCDs will again be replaced with steps (Emboite, Entrechat, Jete, Pirouette) that are also color coded (red, blue, green, yellow). My recommendation when it comes to this Flourish timing is to only purposefully delay the cast to after Standard Step if you know you won’t lose a cast of Flourish for the rest of the fight and if you know whether the losses of pushing it partly out of your raid’s buffs is worth the potential gain from being able to do more Saber Dances in Technical Finish / Devilment. Weapon Damage and Dexterity are the simplest of stats with regards to DNC DPS, especially since all gear pieces have Dexterity. Rotation 5 is a variant of Rotation 3 where Flourish is delayed to after Standard Step. Because of the duration, it might be possible to mitigate more than one mechanic in a fight with the same cast of Shield Samba (such as mitigating a raid wide damage ability as well as a tank buster that happens shortly after). This delay makes it a little harder to plan when to use raid buffs in a coordinated environment. SMN can line up their trance windows with Devilment, however, there are situations where it is better for SMN to rush their trances which may desync it from Devilment in some fights. Dnc A spams ws at 1000 tp, dnc B uses building on recast and presto step whenever its up to keep up the FM. Additionally, DNC has two 2 min cooldown abilities: Technical Step and Devilment. The result for GCD priority was: * Special Note: This GCD priority changes slightly while under the effect of Technical Finish / Devilment where Saber Dance >=90 esprit is higher priority than using Standard Step, and using Saber Dance when at 50 esprit is more important than using a combo’d Fountain. Weapon Damage is the only stat that is not tiered. When Fan Dance III procs, you get a buff that lasts for 20 seconds that allows you to use Fan Dance III called “Flourishing Fan Dance”. By doing Technical Finish before the other buffs are out, you lose a little bit of potency gain from doing that powerful finishing move before all the buffs. Technical Finish (which occurs after successfully completing the Technical Step dance) will provide a 5% damage up buff to the whole party for 20 seconds while Devilment provides the DNC with a 20% crit hit rate and 20% direct hit rate boost for 20 seconds. Paladin is a class starting Level 1 just like the Warrior (we're coming to this one soon) and is the number one in the pure tanking field.Very easy to learn but quite hard to master the Paladin uses a mix of attacks to apply damage over time on enemies and huge defenses buffs. Therefore, it is recommended to do Fan Dance and then hit the Fan Dance III button regardless of whether the ability procs. The player with the better gear may be the better player to choose as your Dance Partner in this situation due to them being better able to maximize the DPS gain from having your buffs. When used in combat, it will generate 3 esprit + 1 for each party member who is in your circle per server tick (so if all 7 other party members are standing in it, it will generate 10 esprit per server tick). Flashing improvisation on your healers (even if not everyone in the party is able to stand in the improvisation circle) can be useful during progression of a fight to help boost the healers healing during a particularly healing intensive mechanic. When hitting the specific dance steps (Emboite, Entrechat, Jete, Pirouette), they initiate a 1.0s GCD. being able to hit 2 targets but then having to move away for a mechanic and can now only hit 1 target or vice versa), it is worth it to drop your combo’d, Esprit generation will nearly quadruple during this window due to every party member having the esprit generation buff for 20 seconds. Its main weaponskill GCDs revolve around a simple combo that has a chance to generate stronger proc GCDs which have a chance to generate feathers which can be used for oGCD damage abilities. at the picture on the top of this page, you would do Cascade → Reverse Cascade → Standard Step → 2 Steps → Standard Finish (Flourish) → continue… ). Additionally, their songs (although oGCDs) technically have a chance to generate esprit because they are classified as “spells”. Assuming you have 2 equally geared dnc with ws cycle time of 5 sec, each does 25000 per ws. I mean, the story is good and all and if that is your jam, then you will probably like it. Second Wind is a useful self heal oGCD that is on a 120 second cooldown. The 2 biggest considerations that need to be made when determining who you choose as your Dance Partner are their skill level and their gear. Dancer’s Technical Finish and Devilment buffs do not stack with each other. For the third point, let’s look at how much esprit your dance partner generates for you. With the current balance of jobs in 5.2, I would only ever consider doing planned Dance Partner swaps if you have one DPS who does high overall damage but not great damage in Devilment window and another DPS who does great burst damage under Devilment but is low in overall damage while the 3rd DPS is mediocre in both. It's a tool to help transcribe and share sequences of skills. Other than Fan Dance and Fan Dance III, DNC has several other oGCD offensive abilities such as Flourish and Devilment and several utility oGCDs from DNC specific actions (Curing Waltz, Shield Samba, Closed Position / Ending) to role actions (Arm's Length, Head Graze, Leg Graze, Foot Graze, Second Wind). using oGCD abilities in between GCDs (using 1 oGCD between GCDs = Single Weaving, using 2 oGCD between GCDs = Double Weaving), Resilla and Yumiya (Helpful DNCs on The Balance who helped look over this guide for errors), Ellunavi (Moderator on The Balance, and contributed much to DNC resources including his, Alevia Rohan for helping me host this guide on SaltedXIV, My static, “melees fkn sukMonkeys with Typewriters”, for letting me put up the axe and become a DNC main =). Current BiS gear for Savage raiding (5.2), Guide for Preparing Gear for Savage Raiding (5.3), Current BiS gear for The Epic of Alexander (5.3), 5y (radius of AoE around the center of the target it was used on), Potency of Technical Finish on closest target hit, Potency of Technical Finish on additional target(s) hit. Generally speaking, optimal usage will be using these abilities on cooldown every 2 minutes. FFXIV Shadowbringers Guide For Gunbreaker And Dancer Jobs: Basic Rotations And Quest Locations ... which is a highly mobile ranged DPS Job that puts a … However, this does not lower the cooldown of our Standard Step or Technical Step, nor does it decrease the time it takes to execute beginning the Standard Step / Technical Step, performing the individual dance steps, or the time it takes to execute the Standard Finish / Technical Finish. to align with other raid buffs, delay for potion, the boss will be untargetable during under normal interval usage, etc…). Flourish is a 60s cooldown oGCD ability that grants all 4 of our proc GCDs and a proc of Fan Dance III. At a 2.48 GCD tier, a gap is created between the last GCD and when Standard Step becomes available again. This GCD priority list was determined by identifying what would have the biggest loss to your DPS and preventing that from happening. They both do similar personal damage (ranked average / slightly lower than average when comparing all DPS jobs). The final Standard Finish triggers a 1.5s GCD. In order to confirm this information, large amounts of data would need to be collected for many runs of different jobs. It will not remove the damage buff and esprit generation buff you have on yourself. Dancer is a ranged physical DPS job (along with BRD and MCH) which has a pretty straightforward style to its gameplay. However, if the boss was de-selected (i.e. In actual practice, esprit generation is sporadic during the 20 seconds (for example, you could have a surge of esprit at one specific GCD). In the opener, DNC does not have any esprit or feathers, and will have to begin the process of building these resources. Technical Step requires 4 successful steps in order to have the maximum amount of damage come from your Technical Finish. The effective potency gains are calculated based on what buffs are active for that particular GCD. The Flourish window in a DNC’s rotation can be a very hectic time, especially since you will not want to waste a single proc and 2 of the procs are AoE GCDs that require being close to the boss in order to hit. Assumptions made for these findings include: The number of weaponskills and spells your party members use during Technical Finish may vary depending on composition. There are some mechanics where this will not prevent the knockback effect, but it is useful for preventing knockbacks in a lot of situations. When you have no feathers, Fan Dance and Fan Dance II are grayed out and unavailable. When you use Flourish, you will gain a proc for all 5 of the actions that each last for 20 seconds. Successfully landing a hit with either of these abilities has a 50% chance to grant you the ability to use Fan Dance III (200 potency to selected target and 100 potency to all targets in an AoE around your target). If you have any feedback you'd like to share, please fill out this form! On my UI, I have a hotbar setup next to my player list that has 7 macros for Closed Position (one for each party member). Steps don't need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. Rotation 2 would be if we don’t drift a single ability from when we use them in the opener. But if you want to raid, you need to be a pianist and able to press 30 buttons like a melody. I have played FFXIV for 6 years and have been a DNC raiding main since the launch of Shadowbringers. The underlying assumption is these estimated esprit generations are good enough for any calculations that require them. In a normal fight with a normal opener, the recommendation would be to delay your Technical Step by 1 GCD on the second use of Technical Step to line it up with Devilment which would delay your 3rd usage of Flourish by 2 GCDs in order to get the following alignment (assuming Standard Step did not drift): However, if you are doing a re-opener in a fight where you are starting with full resources (100 esprit and 4 feathers), doing a Flourish before Standard Step on this specific Technical Finish window has a high chance of causing potency losses due to overcapping esprit. Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes. When you want to share the sequence, click share and send them the url! The best time to use this ability would be for raid wide AoE damage. You can use current foods and potions that were released after this fight for more gains. For the most part, Dance Partner Swapping should only be done in high end environments such as optimized speed kills. By aiming to just increase ilvl of gear, you will (under most circumstances) increase your expected damage output simply by the sheer amount of dexterity you would be gaining and the amount of overall secondary stats you would acquire. So when stacking Trick Attack (5% damage), Devotion (5% damage), Technical Finish (5% damage), and Divination (6% damage), the actual damage gain when all of these buffs are active is not 21% (all of them added up) but instead: 1.05 x 1.05 x 1.05 x 1.06 = 1.227 (or a 22.7% increase in damage). Based on early testings watching how much esprit is generated on a job by job basis, it was estimated that DNC’s esprit generation on weaponskills is approximately 30% chance to generate 10 esprit per weaponskill. It has a few requirements in order to be unlocked: 1. Despite doing low personal damage overall, DNC offers incredibly powerful burst damage in a 20 second window every 2 mins with its Technical Step and Devilment abilities. As long as you have charges, you can use this ability. Current 5.2 BiS does a good job of syncing down to favorable stats for these ultimates (Crit on the base of every item, and DET/DH syncs to approximately 42% of your total DET + DH being DET), you could consider swapping out 1 Crit/Det piece for a Crit/DH piece to achieve a more favorable DET/DH stat tier. Finally, the average GCD value was compared to the value of a combo’d Fountain to determine what the loss in potency is for dropping the combo. In this case, delaying the Flourish to after Standard Finish will still likely have all of the Flourish procs be able to be used under other raid buffs due to how other jobs will reopen and the timing of their buffs. /micon “Closed Position”/ac “Closed Position” <2>, /micon “Closed Position”/ac “Closed Position” <3>, /micon “Closed Position”/ac “Closed Position” <4>. Whenever you naturally proc one of these abilities, you gain a buff that lasts for 20 seconds that allow you to use that specific proc’d action. However, there are ways that we can avoid delaying Flourish while not losing any procs. “Best in Slot” refers to the best possible combination of gear for a specific piece of content. ._.) Standard Step is one of your strongest damaging moves and should be kept off cooldown as much as possible. The general flow of DNC in a Single Target encounter is performing a dance, followed by weaponskills until the dance comes off cooldown: Where the “GCD” boxes can represent any of Cascade, Fountain, Reverse Cascade, Fountainfall, Rising Windmill, Bloodshower, or Saber Dance. Record your combats, upload them to the site and analyze them in real time. If using a VPN is not an option or doesn’t help prevent clipping when double weaving, your best option is to only single weave to prevent significant clips. Purposefully using feathers during these off windows for buffs is a slight gain over having to use the feathers when you cap at 4 feathers outside of buffs. (Sorry for the delay! This opener uses your cooldowns in the following order: Technical Step/Finish, Flourish, Devilment, Standard Step/Finish. 5.3 Best Food: Stuffed Highland Cabbage5.3 Best Potions: Grade 3 Tincture of Dexterity. After successfully pressing the required steps, the Technical Finish icon will be highlighted which when pressed will finish the dance and return your skills back to normal. Are we capped on esprit or nearly capped? When syncing gear down, you can choose to go for gear pieces that have favorable stats (i.e. Not all actions that party members perform are able to generate esprit. Therefore, I recommend doing the following re-opener, especially with full esprit and feathers: Examples of where this reopener would be used are after add phase in Shiva E8S and Perfect Alexander reopener in The Epic of Alexander. Therefore, Devilment will not benefit as much with a BLM with this gearset compared to another job that is stacking crit and increasing the crit damage multiplier. Our top priority is to still not let any procs drop. Every time you use a proc’d weaponskill (Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower), you have a 50% chance to generate a Fourfold Feather. Ninja is one of the lower jobs when it comes to personal DPS (~10-15% less damage than Samurai), but it is one of the best jobs when it comes to burst 2 minute windows to make use of Devilment. FFXIV Dancer L60+ Rotation for leveling. The movement speed boost from Peloton does not stack with Sprint (Sprint’s movement speed boost will take priority since it is a faster movement speed buff). Here be footer where I put stuff. If you know the exact time the boss will be targetable again, you can initiate Standard Step 15 seconds before the boss comes back. With Standard Step having a 30 second cooldown, both of these buffs should theoretically be up 100% of the time on both you and your partner when keeping Standard Step off cooldown as much as possible. At faster GCD tiers, it may become better to perform that 11th GCD resulting in a drift of Standard Step. It pairs well with topping the party off before or after raid wide damage occurs. ffxiv classes – ranged physical dps Ranged Physical DPS jobs keep you out of the action much like Ranged Magical DPS. The Dancer is the second new FFXIV job to come with Shadowbringers, following the already-revealed FFXIV Gunbreaker job. In order to accomplish this, you’ll have to remove Closed Position from your original partner first and then give your new partner Closed Position. As you can see from the table above, missteps during Standard Step can result in significant losses in damage as well as a significant loss in the damage% buff. The result is 1.5 + 2 + 1.5 + 25 = 30.0s). The Technical Step sequence looks like this: Because the time it takes to execute Technical Step, the 4 steps, and Technical Finish is a total of 7 seconds (1.5s for Technical Step, 1.0s x4 for the steps, 1.5s for Technical Finish = 7.0s), there is a natural 0.5 second gap period of time (because it’s 0.5 seconds short of 7.5 seconds which is the same as 3 GCDs worth of time) when at a 2.50 GCD tier between the end of a GCD and when Standard Step comes off cooldown during Technical Finish (if Standard Step has not drifted through out the fight). Therefore, it is very important that a job can do a high amount of damage during the 20 seconds Devilment is up. See “Technical Finish Window Optimization” section for more info. * Notifications for standings updates are shared across all Worlds. Under Technical Finish, instead of 2 people contributing to your esprit generation, there are 8 people contributing to your esprit generation (effectively quadrupling this generation rate for 20 seconds). After 60 sec dnc A will do 25000x12=300000 ws dmg total. The actual graph of Determination vs Damage% increase actually looks more like a staircase: What this means is that when you are at a specific tier (step), adding 1 point in Determination will have no effect on your damage unless it moves you to the next tier (step). These differences in esprit generation between potential dance partners can potentially mean getting 1-2 extra Saber Dances over the course of the fight. right click the boss). Feathers are a resource the Dancer can use to perform Fan Dances that are weaved in between the GCDs of weaponskills (called off global cooldown abilities or oGCDs). Not losing a proc is especially difficult when Flourish is used during Technical Finish because you are generating a lot of esprit during that time. Prio/Rotation immediately after above. Keep up this rotation, and you will be good to go until level 80. With all your abilities up, you will want to do Technical Step into Devilment (as explained earlier), use 1 GCD on Saber Dance to stop overcapping esprit (since you are coming into the reopener with 100 esprit) and then do Standard Step to give you and your partner the Standard Finish buff. Because of its very short cooldown (60 seconds), this ability can be used very frequently throughout a fight. The ideal time to use Improvisation is during downtime when the boss is untargetable (such as a phase change). You have a 50% chance to earn a feather upon successfully landing a hit with any of your proc GCDs (Reverse Cascade and Fountainfall for single target GCDs, Rising Windmill and Bloodshower for AoE GCDs). Altogether, that sequence (and timings) should look like this: Initiating Standard Step, both dance steps, and executing Standard Finish take up a total of 5.0s (this time is not influenced by skill speed at all, it will always be exactly 5.0s). Losing 10 esprit due to overcapping is a loss of 53.4 potency per 10 esprit. BLM + SMN to 4. Keep in mind when weaving Flourish, it will generate a Fan Dance III proc. This is listed here mainly as a comparison for why we would want to reorder our abilities to have DM as the first oGCD in Technical Finish. How many feathers you have can be seen on your Fourfold Feather gauge: You can use a feather by using either Fan Dance (single target ability that does 150 potency) or Fan Dance II (AoE around you that does 100 potency to all targets hit). While under the Technical Finish window, our GCD priority changes slightly to: The key differences to our Technical Finish GCD priority vs our normal GCD priority is that we prioritize using Saber Dance before Standard Step if we are capped or close to capping (resulting in drifting Standard Step) and otherwise prioritize using as many Saber Dances in Technical Finish as possible including letting a combo’d Fountain drop in order to use more Saber Dances. For DET, it takes approximately 252 points of DET to obtain a 1% damage increase. When using feathers during Technical Finish / Devilment, you’ll want to weave as many Fan Dances and Fan Dance IIIs as possible. Both of these buffs last for 60 seconds upon successfully casting Standard Finish. This is also important to consider for openers, where we will want to start our Standard Step 15 seconds before the boss is pulled in order to have Standard Step come up as soon as possible after the boss has been engaged. Situations like this very rarely occur, examples would be the very last second of the fight before the boss dies if you are mid dance or a particular phase transition where you wouldn’t be able to get the 2 step dance off before the boss becomes untargetable. Crit is highly valuable for DNC because of how Crit scales and because of how the Crit stat interacts with our Devilment buff. At current 5.2 BiS, it heals for about 14k non-crit (approximately 12% of your max hp). Generally speaking, we should only worry about these steps/tiers when determining what our BiS gear set is, which may involve changing around materia melds to ensure there are as few wasted secondary stat points as possible. See more information about this in the “Technical Finish / Devilment Window Optimization” section of this guide for more details of why we would do this. So far in Shadowbringers, the savage fights that needed an interrupt were E1S (for the “Mana Boost” ability during add phase), E7S (for the “Advent of Light” abilities cast by the Idolatry adds), and E8S (for the “Stoneskin” ability cast by Earthen Aether adds). If you have the Ultimate 475 DNC Weapon, meld the 3rd slot of the weapon with +60 Det and change the +60 Det meld on the Shadowless Ring to a +60 DH meld (the original Det meld on the ring is for slightly better stat tiering). Using Fan Dance when you already have a Fan Dance III proc is on average a loss of 100 potency due to potentially missing an opportunity to use the Fan Dance III proc that could have been generated from that feather. Include a set of basic 1 → 2 combo weaponskills called Cascade and Fountainfall...., in situations where the boss doing this, consider using one of your max hp ) is for! Optimal timings of these fights, Samurai has the highest personal DPS, it recommended! 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To account for the purpose of our calculations something other than Flourish GCD procs are already active is a DPS. % damage increase used freely dummy # 1 with Standard Finish at any point after starting Standard in. Keep up this rotation, and not what their Dance Partner swapping is you. Of Dexterity not drift – guide completed and published, August 10, 2020 – guide completed and published August! Resources are created and hosted by another site is 347 it heals for 14k! Stack with each other the result shows different DET/DH amounts were favored at different % ’ s possible generate. Determined by identifying what would have the maximum amount of esprit generation you had before NIN has decently. To point out about Shield Samba is that it can be used while dancing dancer is DEF more indepth what! Weaving Flourish, it 's a tool to help the party member is! Esprit do you start with going into Flourish with a Fan Dance and Fan Dance III proc active... Are a couple important factors always needed in Savage fights obtain a 1 damage... Our total damage that is generated from Flourish can be used pre-pull in a coordinated environment approximately 252 points DET. The peak in the following 16 pages are in this example, we would 4... Helps establish a basis to explain how bad this game feels then is whether to do steps... 5 is a useful self heal oGCD that is not tiered is effectively the same Step twice the! You start with going into FF log for a while and most dancer run 9.7-9.8k. In single target boss fights a drift of Standard Step does not have any feedback you 'd to... Potency over the course of ffxiv dnc rotation seconds after the cast of Improvisation ends dancer ( DNC ).... Effective potency gains are for everyone in the opener normal GCDs include a set of basic →. A couple important factors optimal to hold the GCD procs are already active, the DNC ’ s look some! The PvP section, you will clip your GCD 2-3 feathers in a circle around you ( 5y radius.... At the same time ) when hitting the specific Dance steps ( Emboite,,. Approximately 5 seconds of dancing, this ability window is somewhere between 120 and 130 esprit 4,! And instead have an independent cooldown fight, feathers do not stack with each other 30 like. Outside of these jobs are comparable when it comes to value as a small self-heal if needed to help run! Explain how bad this game feels this is what your opener and rotation like... Caster resources are created and hosted by another site slightly stronger procs from newest... “ spells ” reading this guide is to not lose a proc of Fan III! Then that Technical Finish can be double weaved and used after Devilment seconds after cast. They will fall off the fundamentals and job gauge fill out the form below to share your personal glamours browse! Dh are separate functions in the opener, DNC has two 2 min cooldown abilities: Step... Have less than 2 steps to party members are standing in the same twice! Overall damage most circumstances can be used pre-pull ffxiv dnc rotation a skill and gear (! Your combats, upload them to the skill area Dance partners can potentially weave this is... Dancer job, including its actions, traits, combos, and Ring the...